

One big change that is part of this is the ability to import a model from the game, move stuff around and add new references and such and then export in a seamless fashion. There may still be some issues with this but I needed to get this version out in the wild since the old version was pretty much completely lacking support for importing or exporting models from the current game version. I have also added a new system for adding objects to the scene as well as how scenes are handled to try and avoid the 90 degree rotation issue when exporting models. Cleaning things up, fixing for Blender 2.82 compatibility, as well as game version compatibility. Mostly there has been lost of overhauling of the code on the backed. (figured that would be easier)Ī game overhaul project with modular parts, by Mods :: No Man's Skyĭespite the large amount of time for this release it feels like there isn’t too much in it, but with a diff of +1000 lines of code I must have written something new… right?

Added support for the following models …įor links to the above, see top post.Missing/Modded parts will be named their ID instead of “cube”.Fixed some Blender error messages when interacting with non-NMS scene items.Fixed issue where vehicles tab was no longer accessible on some saves.īlender plugin - NMS Base Builder was updated Notes:.Added missing technologies that apply to all ships/vehicles.The mod is free to download, like all Doom modifications, and players can tweak it to add different faces to the alien creatures of "No Guy’s Sky." Consider this version of the game the lo-fi, bizarro No Man’s Sky - just with fewer glitches, much lower expectations and a less protracted development process. Players will be mining for minerals, visiting space stations that offer a small selection of items and otherwise journeying toward the center of the universe. Some of these boast the faces of astrophysicst Neil DeGrasse Tyson and No Man’s Sky creator Sean Murray, which may encourage or discourage players from pacifistic play.Īlthough the mod borrows Doom’s engine and visuals, the basic mechanics mirror those of No Man’s Sky. and they don’t have a flag," the introductory text adds), landing on a planet where Doom-style monsters roam free. Watch above as the Doomguy boldly goes where no man has gone before ("apart from the natives. Doom mods may have just reached their cultural apex with the release of " No Guy’s Sky," a take on No Man's Skythat combines randomly generated planetary features with classic Doom gunplay and a healthy sense of humor. Twenty-three years since launch, Doom remains a popular breeding ground for modders to execute their craftiest, quirkiest ideas.
